Apr 13

I noticed that it had been quite a while since my last posting here. I guess I don’t really have anything new to add, but then I thought, well, maybe I do.

So I have quick updates on three different fronts.
RUNNING
I’m running in my second half marathon toward the end of this month. And to be quite honest, I’m not in very good shape right now. Not nearly as good a shape as my first half marathon a year ago, and way worse shape than my first full marathon in December.

I’m still running of course, about five days a week right now, it amounts to somewhere between 25-30 miles per week at this time. This is more than I was running last year at this time before my half marathon, but the times are slower, it seems harder to run, etc. I don’t know. We’ll see.

I only have one goal for the half, and that is to beat my previous half marathon time of 2:22:35 (I think). I feel like this is still doable, but it will be close looking at my running times lately. I won’t even be close to the 2:12 ish that I ran the first half of my full marathon in December though, and that’s dissappointing. I’ve got to get in race shape sometime soon. Maybe for the fall races.

Speaking of Fall races, I had a pipe dream about maybe running the Marine Corps Marathon in October, but the darn thing sold out in like 2 hours. Oh well. Maybe I’ll just do St. Jude again. It was a nice fun marathon. And it would be the same course.

BOARDGAMES
I have been playing games a little bit more. Mostly due to starting up a Risk Legacy Group. I’m liking Risk Legacy so far. But it does still feel very risk like, albeit, it plays completely differently because of the missions instead of the world conquest goal.

I auctioned off several games in order to help pay for a trip to Geekway to the West in May. I’m looking forward to that. But I did get rid of some good stuff. I was extremely sad to be letting go of my painted copy of Space Hulk, and my copy of Star Wars: The queen’s Gambit, but honestly, neither really got played, and if I’m playing a two player game, there are many others I would tend to gravitate towards before those anyway. Some others that left were Titan, Aladdin’s Dragons, Antike, Pandemic, Havoc: The Hundred Years War, Ghost Stories, Wok Star, and a few others I can’t think of anymore. The coop purge was long overdue. I only want to keep a couple of those around, and Battlestar Galactica is mine, Shadows over Camelot is Val’s and I’ve also got Lord of the Rings still, but that’s just for theme.

I don’t know if Geekway to the West has a flea market, but I might take some stuff up to that if it does. This can help me tame my overrun shelves.

GUITAR
Still goofing off with trying to learn guitar, it’s been a couple of months now, but I still don’t know a single song. I go through a few exercises each night but nothing that resembles music yet.

I was going to take a class at the community learning center, but unfortunately it didn’t make. I was so bummed out. So I ended up signing up to take lessons at Austin’s Music for a little while. I’ve had a couple of lessons so far, and picked up a few things as well, but it’s helping me focus more on what to practice, and it gives me somewhere to ask dumb questions too.

That’s pretty much it, each of those could be gone into in more depth, but I don’t really have time right now. I suppose I’ll get back in a blogging mood someday soon and fill in some of the gaps of our life. Easter was fun. I should get Val to post some pictures here.

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Jan 07

So, this past year, I did a lot of new things. Quite frankly, because of this, gaming wasn’t at the top of the list of things to keep focused on. I didn’t even go too a couple of conventions that I usually like to go to.

That partly affected my purging ability. As I tend to take a lot of stuff to those flea markets to cycle my collection properly. Because I missed out at BGG.con (And this weekends Atlanta Game Fest) I am not able to unload some of my stuff that is sitting on my shelf not getting played.

Anyway. So here I look back at the State of my Boardgame Collection.

Alright so let’s see, first, some historical data:
End of 2007, 270
End of 2008, 262
End of 2009, 259
End of 2010, 254

I’ve always had an arbitrary goal of trying to one day get things down to 250 as I label them. As it stands right now. I have 287.

287.

Yeah. I told you, gaming hasn’t really been my focus, and because I haven’t been playing games as much in the last year. I haven’t been cycling through them either. Another hindrance to my collection numbers is the fact that I instituted a family game night on Wednesday nights this year. We haven’t played every Wednesday night, but have for many. But because of that, I’ve held onto some family friendly type of things that I really probably wouldn’t have, as well as picked up a few new ones.

Now, I should get a little bit of a reprive. 17 of the above are actually just expansions to Age of Steam. Another 5 are expansions to Power Grid. That being said, those were mostly counted in the historical numbers above, although I did add a couple of Age of Steam expansions this year.

Another problem is I picked up a few solitaire games in the last year as well. Because our game group has been wishy washy lately. Partly due to me being unwilling to game past about 9PM or so. I thought that Solitaire games might be a fine pickup. But I find I just goof off and play iPad or something instead of playing these Solitaire games. But I want to try them before getting rid of them.

The real concern with the growing numbers is that I’ve split off onto an extra shelf as well as a short stack in my Bedroom, and a small table in our dining room. I really need to focus this year and get these back onto two or three shelves at most.

The new hobbies are killing my gaming life. I guarantee that no matter what other hobbies I pick up (I’ve decided to teach myself how to play guitar) and continue with this year (I’m still going to be running in the next year). Gaming will be a priority, either with friends or family. And the number of games I have on my shelves will go down in the coming year.

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Aug 22

So here’s the rundown of my playlist at Gamefest South and what I thought about those games I played.

FRIDAY
So I took off work so that I could leave the house insane early on Friday morning. I was hoping to make it to Chattanooga early enough on Friday to have a full day with it. I got to the Choo Choo a little after 11 local time and got settled into the hotel before heading to the game room.

Egizia
After checking in to Gamefest South and getting my badge, I was immediately invited into a game of Egizia of which I accepted. I have never played it before, hadn’t really heard of it much (I knew of its existence but not much about it beyond that). In Egizia you are laborers in some ancient civilization building up monuments and buildings. It essentially boiled down to a worker placement game to get victory points. Your workers could either move slowly down the river and do more work, or you could move swiftly down the river and pick better spots than would be available for the people moving slowly. It was interesting, not anything I hadn’t really seen before, and not one I’ll be seeking to play again, but would probably play again if asked.

Sun Sea & Sand
After Egizia, LH grabbed a copy of Sun, Sea, & Sand to teach to us. I suppose someone was interested in learning it, again, I was there to play games with good people, not really caring what games those were, so I joined in as well.

In Sun, Sea, & Sand you are a family on a resort island destination, you build up your hotel and resort, and try to attract tourists to your hotel rather than competing (read: other players) hotels. It ended up being another worker placement with a twist game. The twist being that your workers could be used to do different things, such as build an attraction, or booking clients, or advertising, etc. Different things took different amounts of time, so you might not get all your workers back for each round.

It was a fun game, very quick, easy to learn with a cute theme. That goes a long way toward me enjoying the game. I liked it alright, and would be happy to play it again, but again, it was a typical worker placement to get victory points game, and there are only so many of those that a person needs to have on their shelf. I’m pretty sure that this one won’t make mine.

Asara
Then LH grabbed his copy of Asara and offered to teach it. I wanted to try it because it looked pretty, and was just an SDJ nominee. At least this one wasn’t another worker placement.

It ended up being a card/hand management sort of thing, where by playing cards to certain locations you could get various pieces with which to construct towers of differing materials. Depending upon where you played, how much money you had, how many cards you had and how well you played them, you could optimize building towers to make taller towers, or towers in different more valuable materials than your opponents. I didn’t think all that highly of this game. It was okay, but there wasn’t anything astounding, and the nature of the game assures that everyone will build pretty towers, and be fairly close on victory points. A light family style game with no tense decisions to be made. Of course, playing this after two other light family style games might have been its downfall in my mind. I’d try it again, but I don’t see anything here that is compelling or interesting, and your decisions on your turn are fairly obvious from what’s available on your turn.

Spectral Rails
I then mixed it up and broke groups when RT was looking for a fourth for Spectral Rails and offered to teach it to me. It was described to me as a quick pick up & deliver train game. Being a big Age of Steam fan, I thought I’d try this one too.

In Spectral Rails, the players represent ghost trains traveling around the old southwest picking up souls to deliver them to their final destinations. Ghost trains tend to drop ether when they travel, and ghost ether is toxic to its own ghost, but turbocharges the other ghost trains, so you can’t backtrack your train along track you’ve been on, and you make it faster for other players to travel along your footsteps.

Movement was limited by the number of cards you play representing sections of the track, but movement along other peoples vapor trails did not count against your movement points.

The game played insanely fast, (actually too fast, but I was told our game was an anomaly), and was really fun. Card & Hand Management combined with pick up & deliver is not something I’ve experienced before, and it was a pleasant game. I’d like to give it a few more plays, but it doesn’t seem like something I need to pick up. I’ll have to play it at some conventions in the future.

After a lengthy discussion of the error in Spectral Rails in that the U.S. Gold Eagles in it were dated 1848, but the map clearly showed the US post Gadsden Purchase, the group grabbed two others and WB Taught us the game Union Pacific.

Union Pacific
I’ve had Union Pacific for a couple of years, but never managed to get it to the table. I needed to play it, as I hate to have something on the shelf I’ve never played, and especially now that the release of the retheme Airlines Europe has recently come out. After being taught the rules and comparisons to the game Acquire, we began.

The comparison to Acquire ended up being right on. It was mostly about hand management and laying down stocks in the more valuable companies, paying considerable attention to what your opponents are laying their stocks in, because when the payout cards come out, you want to be majority shareholder or at least 2nd in the bigger companies on the board. I loved the game, I think although it shares similarities with acquire, it has some interest on its own in that the payouts are strictly vp’s and you don’t have to spend vp’s to get more. As in Acquire. It’s more hand management and get the jump on the other players in a rummy style before the scoring rounds, with the bulding trains added on on top of it.

We played a fun variant, it was a six player game and the player opposite you was actually on the same team, so you and they shared stocks. It added a layer onto the game, but didn’t change it significantly and I think the game is fine either way. Their explanation is that it makes the six player game better because it’s half the time before your team can react to the situation as opposed to having to wait 5 turns. I can see that, and will likely use that for trying the game in the future.

I took a break after that, and chatted with friends and went to dinner before coming back and teaching a game of Dominant Species to some friends.

Dominant Species
Dominant Species is a fun game that came out late last year. After playing it more and more, it has really grown on me. I know it’s really long, and seems complicated, but really it’s lots of little pieces that fit together to make a complex machine, and a little effect in one area can have make different things happen.

It is really a worker placement game in Age of Empires III style, but while the worker placement was the main focus of AOE3, the worker placement in Dominant Species is of equal importance as the area control portion on the map side of earth. It’s a little hard to teach and learn as you have to go through the entire thing before people can understand what’s going on, but each thing is very easy to learn.

After this, I decided to go to bed, it was already past 1am, and I had a busy day planned for Saturday.

SATURDAY
I had promised CD that I would play Disc Golf with him on Saturday Morning at The Sinks. This meant that I had to do my long run before 7am. So I got up at 5:10, (not easy to do after only going to bed at 1:30) to get in six miles. Then I changed clothes and met CD and headed over to the course.

It was a fun course, and it was nice playing a new different course with a friend. I think I’ll try to add a disc golf outing to every convention or travel area I go to going forward, there is just so much variety.

Die Macher
After getting back and cleaned up, I got down in time for my scheduled game of Die Macher. A true ’10′ for me, I always will enjoy a game of this. This particular game ran quite long, and was very tight the whole way. With the game ramping up toward the end, we started with 35-40 point regions, followed by the 15, and 22 in rnd 4 and 5, and ended with the 80, then the 50. Needless to say, there was a lot of posturing throughout the mid game which pushed the time a bit, I’m sure my sleep depravity from a short night’s rest didn’t help matters. I ended up coming in third with CDU taking over the German Parliament. FDP will have their revenge in the future.

We actually took a break from the Die Macher game above for the flea market. I brought a few titles and did okay with getting rid of some stuff. I did end up picking up a copy of Duck, Duck, Go for us to try in our weekly family game night, and I picked up a copy of Isla Dorada as well.

After Die Macher, I was kinda brain drained, and tired from lack of sleep, so I sort of walked around and chatted for a while, and just mingled. Went and picked up some dinner, and came back and fell into a game of Blue Moon City.

Blue Moon City
I’ve played Blue Moon City a few times before. It’s very light easy hand management game, but it was about all I wanted at the time. It’s alright, not great of course, but interesting enough to play a time or two every once in a while.

I mingled a bit more and was finally starting to feel better when I saw some friends huddled around chatting. I asked if this was game discussion or dinner discussion trying to find something to play. CR was saying that he wanted to learn Merkator, a game I had not heard of before. JN grabbed a copy and invited a group to play.

Merkator
Merkator was an interesting game. Again, typical Euro, get cubes and trade them in for victory points. The time management in the game was different than anything I’d seen before, in that the game length was determined by the locations with which the players go. Plus the ability to do actions based on others turns, added a layer to the game that prevented you from playing with tunnel vision focusing only on your actions. I enjoyed the game and had fun playing it, but these days, these aren’t the kind of games I get excited to play any more. I would be happy to play it again any time, but wouldn’t seek it out, or suggest it I don’t believe.

Age of Empires III
Lastly, while walking around, a group was starting a game of Age of Empires III. It’s been a couple of years since I played it, and playing so much Dominant Species lately had this game in the back of my mind, so I wanted to play it again. Honestly, I believe I’m done with the game now. It had it’s day, but playing it one night after Dominant Species, I can’t see myself ever sitting down to this game again. Sure it’s faster, but the meat that DS has just isn’t there with AOE3. I finished in a close second behind GA, He played with lots of resources and building points, while I concentrated on the area majority.

Felix: The Cat in the Sack
And I lied, because just before heading up to bed, I also ended up teaching CD and his group of his friends from Mississippi State the game of Felix: The Cat in the Sack. This is a pretty fun, light, quick filler game that is always worth the time and effort. Some late night hijinks proved entertaining during this game, and it was a fun game. We’ve played it in the past in our group, and I always have a lot of fun with it.

SUNDAY
I slept a little later on Sunday morning, but woke up about 8 to get an easy 3 mi recovery run in before cleaning up and grabbing some breakfast. I met TW down in the breakfast room and he offered to teach me Antiquity

Antiquity
Antiquity has been sitting on my shelf for the better part of two years. I have never really made an effort to read the rules or get it played because of it’s reputation, length, and opening the box to find thousands of little chits.

After being taught the rules, it turns out it’s actually pretty much a city optimization engine building type game. You’ve got to build a city and man it with workers to stay ahead of the curve on food while working toward your victory condition, which you get to pick yourself. And the paths are wildly different.

Of course, staying ahead of the curve is pretty tough to do in and of itself, let alone working toward your victory condition. Me and MS the other new player were locked in a slow death spiral as our city slowly filled with dead bodies due to famine with no visible to us way to prevent it, while TW made some progress toward victory. We ended up calling the game as it was going to take about 4 more turns for TW to win, and there wasn’t really much we could do about it, plus the both of us needed to get on the road. I’m looking forward to trying this one again soon.

Really I think the game could be quite polarizing. It’s essentially multiplayer solitaire for a good portion of the game. At least, at this stage in my playing the game it is, and because there is little to no luck involved in the board setup or available actions, it really seems like you could develop your strategy and just execute that each time going forward.

The game is deep, and I’ll have some fun exploring some of its depths. But I’m not so positive that it has lasting staying power. Its strengthened by the fact that it takes a good while to play and looks daunting, which will keep it from hitting the table, and keep you from optimizing your strategy.

And after Antiquity, thus ended my time at the Choo Choo as I packed up the car and headed home. I had a great time at my ‘BGG.con’ since I won’t be able to attend this year.

written by Chris \\ tags: , , , , , , , ,

Aug 18

Tomorrow Morning I’ll be on my way to a weekend of Gaming Goodness. Gamefest South in Chattanooga! Since I’m not going to BGG.con and most of September, October, and November will leave me focused on SEC Football and Marathon Training. This will likely be it for me in the Fall Con Schedule.

I had small dreams of hitting a regional type con on the west coast in the Fall this year, I like regional cons for the size and mingling that happen more than the big BGG.con, Origins, Gen Con, etc type gaming cons. Perhaps it’s just me: but the people I’m playing with are just as important as the games I play (heh, actually probably more important) and at the local cons it seems a bit easier to control that. Although hitting a regional con on the west coast would probably leave me friendless as I wouldn’t know many people there and that might not be a great experience either.

Actually, as far as this weekend goes, I probably won’t play that many games, just some long ones that don’t get played enough. Hope to play some Age of Steam, Dominant Species, High Frontier, Die Macher, etc. I’ll just go with the flow.

And I’ll hit the flea market and get rid of some stuff, I’ve not purged very much in the past year and my collection has slowly ballooned out of control. I think I’m at 285 right now. I hope to find at least 15 or so to cull. But as I look at my shelf, I just don’t see where they will come from. I’m sure I’ll find some tonight, when I hit the shelf hard for the last time.

Also while there I’m hoping to play some Disc Golf at the Sinks. It looks like a neat course, and CD and I were planning to hit it fairly early on Saturday Morning I think. Going to be a busy Saturday Morning though: 3 easy miles, Disc Golf, then Die Macher at 10am I think.

I’ll post a basic synopsis when I get back.

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Jun 17

Umm, yeah. I thought I was purging my boardgames on the eternal goal to get it under 250. I stood at 254 at the beginning of this year.

But honestly, I haven’t really thought about it all that much this year. I’ve been focused on other things, and I haven’t been able to get to any of the conventions with flea markets, plus circumstances early this year caused me to ‘seal up’ some of the game collection because I wasn’t sure what we were doing or where we end up.

So without having been to any game conventions this year, I’m not going to BGG.con in November (A huge source of purging games every year as there flea market is just chock full of people looking for older more obscure stuff, unlike most of the local cons)

So where does that put me currently? Umm, 284…

Wow. I almost couldn’t believe it myself. I know I picked up a few hard to find titles here or there. There is a couple of grail games I managed to get a hold of in the early half of this year too. I also picked up quite a few Solitaire games to play over the summer and two player stuff to play with the Sarah since she’s getting older. I also picked up a couple of kids games here or there. I guess it all added up to a gain of 30 games over the first half of this year already! Wow.

I look at my shelves now though, and I can’t really see anything I truly want to get rid of. There are a few things that really should be culled, but I need them to go to a good home, otherwise, I’m quite content to keep them. But we’re only meeting for gaming twice a month currently, and we actually aren’t meeting at my house anymore, so really there isn’t much point in having some of the stuff I do have.

I still have things like Titan on the shelf, is it too much to hope that Sarah will play that with me soon? I need to seriously look at what I’ve got and what I really need to keep over the second half of the year, however, I don’t see a whole lot of opportunity for getting rid of anything. I’ll probably go to Gamefest South in August maybe. That’s an opportunity perhaps, but other than that. I don’t see anything else happening anytime soon.

I intend to speak about some of those solitaire games on the blog over the summer. Sort of like I did a couple of years ago when I was playing some lame solitaire games. If I get a few of those played, they are probably the kind of things I can get rid of later as well.

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